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Agents-A1 4B VRAM Requirements

Shanghai AI Lab, China · Released July 13, 2026

Agents-A1 4B has 4.54B parameters. In BF16 its weights alone take 8.46 GiB; quantized to 4-bit, about 2.49 GiB. Each 32K-token request adds 1.00 GiB of KV cache. Cheapest way to run it today: 1 × RTX A4000 (16 GB) at $0.073 per hour. It reads text, images and video, calls tools and has a thinking mode you can switch off.

Size your own setup in the calculator →

Agents-A1 4B at a glance

Made by
Shanghai AI Lab, China
Released
July 13, 2026
Parameters
4.54B
Context window
256K tokens
License
Apache 2.0, commercial use allowed
Reads
Text, images and video
Tool calling
Supported
Reasoning
Thinking mode you can switch on or off
Runs with
vLLM, SGLang, llama.cpp (Ollama, LM Studio), MLX (Mac)

VRAM by precision and context length

Weights plus the KV cache of one request (BF16 cache) and the model's fixed recurrent state, in GiB. Add 1 to 3 GiB for the inference engine itself.

Weights formatWeights only+ 8K context+ 32K context+ 128K context+ 256K context
BF16 / FP168.468.759.5012.516.5
FP8 / INT84.825.125.878.8712.9
4-bit (GGUF Q4_K_M)2.492.793.546.5410.5

Agents-A1 4B GGUF files

Exact size of each quantization in InternScience/Agents-A1-4B-Q8_0-GGUF (opens in a new tab), and the smallest GPU that runs it with llama.cpp, Ollama or LM Studio and an 8K-token context.

QuantizationFile sizeSmallest GPU
Q8_04.17 GiBRTX 4060 (8 GB)

Read every day from Hugging Face. Split files are added together; vision projectors are left out.

How many GPUs to run Agents-A1 4B

Fewest GPUs that fit the weights plus one 8K-token request. Data-center GPUs use vLLM (90% of memory usable), the others llama.cpp. Several GPUs split the model with tensor or pipeline parallelism.

GPUBF16 / FP168-bit4-bit
GeForce RTX 4090 24 GB111
GeForce RTX 5090 32 GB111
RTX PRO 6000 Blackwell 96 GB111
Mac M5 Max 128 GB 96 GB usable111
Ryzen AI Max+ 395 128 GB 96 GB usable111
DGX Spark (GB10) 128 GB111
NVIDIA H100 80 GB111
NVIDIA H200 141 GB111
NVIDIA B200 (HGX) 180 GB111

8-bit: FP8 with vLLM (INT8 on GPUs without FP8), Q8_0 with llama.cpp. 4-bit: AWQ / GPTQ with vLLM, Q4_K_M with llama.cpp, both counted at the Q4_K_M size.

Cheapest way to run Agents-A1 4B today

For each GPU: the fewest cards that fit Agents-A1 4B with one 8K-token request, the most faithful weight format at that count, and the cheapest on-demand price (2026-10-22).

On-demand prices from AWS, Google Cloud, Azure, RunPod, Vast.ai, Oracle Cloud, OVHcloud, Scaleway, Verda, Akash and UpCloud, checked every hour. Serving many users needs more KV cache, so more memory: size it in the calculator. Some links are affiliate links: StudioTV may earn a commission, at no extra cost to you.

AWS, Google Cloud and UpCloud prices: Spare Cores (opens in a new tab), CC BY-SA 4.0 (opens in a new tab), shared under the same license.

Recommended settings for Agents-A1 4B

Reasoning. Thinking mode you can switch on or off. With vLLM or SGLang, set it per request: "chat_template_kwargs": {"enable_thinking": false} turns it off, true on. Reasoning tokens take context and KV cache like any other token: leave room for them.

KV cache: how memory grows with context

Architecture: 32 layers · 8 full attention (4 KV × 256) · 24 linear attention. Its KV cache is 4.0× smaller than if every layer used full attention, because only 8 of its 32 layers keep a KV cache; the others hold a small fixed-size state.

Context per requestBF16 cacheFP8 cache
8K tokens0.25 GiB0.13 GiB
32K tokens1.00 GiB0.50 GiB
128K tokens4.00 GiB2.00 GiB
256K tokens8.00 GiB4.00 GiB

Plus 49.1 MiB of recurrent state per request, whatever the context.

Agents-A1 4B VRAM FAQ

How much VRAM does Agents-A1 4B need?

In BF16 the weights alone take 8.46 GiB (9.1 GB). In FP8 that is 4.82 GiB, and about 2.49 GiB with 4-bit quantization (Q4_K_M). Each request then adds KV cache: 0.25 GiB at 8K tokens and 1.00 GiB at 32K (BF16 cache).

Can Agents-A1 4B run on a single RTX 4090 (24 GB)?

Yes. In BF16 it fits on one RTX 4090 with an 8K-token context (8.75 GiB including the cache, with llama.cpp).

Can Agents-A1 4B run on an RTX 5090 (32 GB)?

Yes. In BF16 (8.75 GiB with an 8K-token context) it fits on one RTX 5090, with llama.cpp.

Can Agents-A1 4B run on a Mac?

Yes. In 4-bit (Q4_K_M with llama.cpp) it needs a Mac with 8 GB of unified memory or more, of which macOS gives the GPU about 5 GB, for one request with an 8K-token context. In 8-bit (Q8_0) it needs 16 GB or more.

Can Agents-A1 4B run on a DGX Spark or a Ryzen AI Max+ 395 (128 GB)?

Yes. In BF16 (8.75 GiB with an 8K-token context) it fits on a DGX Spark (128 GB) and on a Ryzen AI Max+ 395 with 128 GB, whose GPU gets up to 96 GB, with llama.cpp and one request.

What is the cheapest way to run Agents-A1 4B?

On 2026-10-22, the cheapest on-demand setup is 1 × RTX A4000 (16 GB) with BF16 weights on Vast.ai, at $0.073 per hour (about $53.29 per month). Next: 1 × GeForce RTX 3090 (24 GB) with BF16 weights on Vast.ai, at $0.139 per hour. Sized for one 8K-token request; prices are checked every hour.

How many H100 GPUs does Agents-A1 4B need?

With one request and an 8K-token context: 1 in BF16, 1 in FP8 and 1 in 4-bit (vLLM, 90% of memory usable). Serving many users at once needs more memory for their KV caches: the calculator sizes that for you.

Can Agents-A1 4B read images?

Yes. Agents-A1 4B reads text, images and video. Images add tokens to the context, so they also add KV cache.

Does Agents-A1 4B support tool calling?

Yes, Agents-A1 4B supports tool (function) calling: it can ask your application to run a function and use the result.

Does Agents-A1 4B have a thinking mode?

Thinking mode you can switch on or off. With vLLM or SGLang, set it per request with "chat_template_kwargs": {"enable_thinking": false} (or true). Reasoning tokens count toward the context and the KV cache.

Agents-A1 4B VRAM badge

For a model card or a README: the 4-bit size and the smallest GPU it fits on, linked to this page. Data as JSON: /api/models/agents-a1-4b.json.

Agents-A1 4B VRAM badge

[![Agents-A1 4B VRAM](https://studiotvai.com/badge/agents-a1-4b.svg)](https://studiotvai.com/vram-requirements/agents-a1-4b)

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Estimates, not guarantees: computed from the official config.json with the same engine as the LLM VRAM Calculator. Real usage depends on your engine version and settings.